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➕Added Item Displays for Heretic, Railgunner, and Void FIend."Remove Classic Items' Ancient Scepter From Droplist": Enabled by default.
HERETIC RISK OF RAIN 2 CODE
HERETIC RISK OF RAIN 2 MOD
All icons for Scepter Skills in this mod are now publicly accessible.This change allows developers that modify or outright change existing skills to have their own Scepter skill for existing characters.Adding a ScepterReplacer to a character that already has an existing ScepterReplacer for that slot and variant will replace it.Fix Void Fiend's Scepter desyncing overrides if the Scepter is lost in corrupt mode.Alternate Replacement for Diablo Strike.Currently it uses the reduced cooldown from the standard alt airstrike.Aurelionite: Eye Laser > Piercing Eye Laser (Additional 35% of damage dealt pierces walls) Alloy Vulture: Windblade > Repeated Windblade (50% chance to fire twice) Void Fiend: Crush/Corrupted Crush -> Reclaimed Crush/Forfeited Crush (Also affects nearby enemies or allies within 25m. OR- Cryocharge > Permafrosted Cryocharge (Explodes on contact with a frost blast, dealing 200% damage to all enemies within 6m. Railgunner: Supercharge (Special) > Hypercharge (-20 armor on hit, +0.5 proc coefficient) Heretic: Nevermore (Special) > Perish Song (After 30 seconds, deals 5000% fatal damage to you and nearby enemies.) OR- OGM-72 'DIABLO' Strike > PHN-8300 'Lilith' Strike (30s, 2x blast radius, 100,000% damage, blights everyone in line of sight) Captain: Orbital Probe > 21-Probe Salute (1/3 damage, 7x shots, hold primary to fire continuously) Acrid: Epidemic > Plague (victims become walking sources of Plague, chains infinitely) OR- Thunder Gauntlet > Thundercrash (3x lightning bolts fired, cone AoE becomes sphere) Loader: Charged Gauntlet > Megaton Gauntlet (2x damage and lunge speed, 7x knockback) OR- DIRECTIVE: Harvest > COMMAND: Reap (Spawns extra fruit that gives random buffs) REX: Tangling Growth > Chaotic Growth (2x radius, pulses additional random debuffs) OR- Slicing Winds > Gale-Force (4x stock and recharge speed, fires all charges at once)
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Mercenary: Eviscerate > Massacre (2x duration, kills refresh duration ) OR- Ion Surge > Antimatter Surge (2x damage, 4x radius) Artificer: Flamethrower > Dragon's Breath (hits leave lingering fire clouds) OR- TR58 Carbonizer Turret > TR58-C Carbonizer Mini (+2 stock, +2 placed turret cap) Engineer: TR12 Gauss Auto-Turret > TR12-C Gauss Compact (+1 stock, +1 placed turret cap) MUL-T: Transport Mode > Breach Mode (0.5x incoming damage, 2x duration after stopping, retaliate with a stunning explosion for 100% of unmodified damage taken) OR- Desperado > Renegade (25% (+0.35% per token) chance to ricochet to another enemy on hit up to 8 times within 30m. Bandit: Lights Out > Assassinate (2x bullets) OR- Ballista > Rabauld (5 extra weaker projectiles per shot, for 2.5x TOTAL damage) Huntress: Arrow Rain > Burning Rain (1.5x duration and radius, burns) OR- Grenade > Carpet Bomb (0.5x damage, throw a spread of 8 at once)
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2x autoaim range, hold primary fire to fire normally) Upgrades - Commando: Suppressive Fire > Death Blossom (2x shots, fire rate, and accuracy. Code is almost entirely by ThinkInvisible, this is merely a port of that, without the TILER2 dependency and with a custom model.Adds the Ancient Scepter from Risk of Rain 1 as a standalone mod.
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