
#Terraria 2 cancelled Patch#
In the meantime, patch 1.3.6 for Terraria is still in active development. The studio owns the game and will use ideas from it in future titles. In April 2018, Re-Logic announced that the game had been cancelled due to them not being satisfied with its development and. The game's early public announcement, as well as the outsourcing of development were "not the way to go.". Terraria: Otherworld's cancellation didn't come without its lessons. Taking the massive amount of work that would be remaining to complete along with the extensive time it would take to get that done, and how that would greatly interfere with the pursuit of other projects on behalf of Re-Logic – it becomes clear that this leaves things in a very undesirable state." Progress has absolutely been made during that time – but unfortunately, a very thorough status review of the game versus its intended design showed both the Re-Logic and 505/Pipeworks teams that things were quite a bit further away from the finish line than we had imagined. "Our team has a clear vision for this game – one that we shared with all of you with much shared excitement – and, in spite of all of our efforts, the current state of the game remains equal parts far from that vision and beyond behind schedule from our initial planning when we shared Otherworld with all of you three years ago.

Fair enough, probably for the best since nothing they can make can really come close to the original. Which is apparently meant to be something different from Terraria: Otherworld, which was cancelled.

At this point, it's probably not a real thing, if it ever was. In development for three years, the project didn't manage to reach reach the desired state. In April 2018, Re-Logic announced that the game had been cancelled due to them not being satisfied with its development and unwilling to rush the release of a. Terraria 2 was basically a rumour from like 2012. Developer Re-Logic have taken to their forums to announce that Terraria: Otherworld is now cancelled.
